I did have some trouble with mantling onto ledges in certain areas and the ping system just stops working if you try to use it at too long a range, not to mention that it isn’t nearly as intuitive or robust as the one found in Apex Legends. And for a space this vast with a 150-player capacity, Warzone’s performance on PC impressed me as I rarely experienced frame drops or connectivity problems, which feels like a triumph in this context. Verdansk is massive, dwarfing its predecessor and then some. Like Blackout before it, Warzone’s Verdansk battle royale map mashes up several familiar locations from Call of Duty’s past, albeit on a much larger scale.
Still, the impressive 150 player count, tried and tested arsenal from Modern Warfare, and well-crafted, massive map consistently deliver excellent firefights even if they sometimes lack the genre’s high stakes and endless variety. Solos manage to get all of the good without very much of the bad from these trade offs, but the same can’t be said when you squad up. While that means it excels at being accessible and easy to pick up, it pays a high cost where depth is concerned. Death is an inconvenience rather than the end, top-tier weapons are consistently easy to come by, and skill will only get you so far when there are no more armor plates to loot.
The Call of Duty: Warzone beta takes a vastly different approach than most other battle royales.